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<div class="title">PxQueryReport.h File Reference</div>  </div>
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<div class="textblock"><code>#include &quot;<a class="el" href="PxVec3_8h_source.html">foundation/PxVec3.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="PxFlags_8h_source.html">foundation/PxFlags.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="PxAssert_8h_source.html">foundation/PxAssert.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="PxPhysXConfig_8h_source.html">PxPhysXConfig.h</a>&quot;</code><br />
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This graph shows which files directly or indirectly include this file:</div>
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<p><a href="PxQueryReport_8h_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxHitFlag.html">PxHitFlag</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Scene query and geometry query behavior flags.  <a href="structPxHitFlag.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxActorShape.html">PxActorShape</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">collection of set bits defined in <a class="el" href="structPxHitFlag.html" title="Scene query and geometry query behavior flags. ">PxHitFlag</a>.  <a href="structPxActorShape.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxQueryHit.html">PxQueryHit</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Scene query hit information.  <a href="structPxQueryHit.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxLocationHit.html">PxLocationHit</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Scene query hit information for raycasts and sweeps returning hit position and normal information.  <a href="structPxLocationHit.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxRaycastHit.html">PxRaycastHit</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Stores results of raycast queries.  <a href="structPxRaycastHit.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxOverlapHit.html">PxOverlapHit</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Stores results of overlap queries.  <a href="structPxOverlapHit.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSweepHit.html">PxSweepHit</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Stores results of sweep queries.  <a href="structPxSweepHit.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxHitCallback.html">PxHitCallback&lt; HitType &gt;</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">This callback class facilitates reporting scene query hits (intersections) to the user.  <a href="structPxHitCallback.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxHitBuffer.html">PxHitBuffer&lt; HitType &gt;</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns scene query hits (intersections) to the user in a preallocated buffer.  <a href="structPxHitBuffer.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxRaycastBufferN.html">PxRaycastBufferN&lt; N &gt;</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns touching raycast hits to the user in a fixed size array embedded in the buffer class.  <a href="structPxRaycastBufferN.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxOverlapBufferN.html">PxOverlapBufferN&lt; N &gt;</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns touching overlap hits to the user in a fixed size array embedded in the buffer class.  <a href="structPxOverlapBufferN.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSweepBufferN.html">PxSweepBufferN&lt; N &gt;</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns touching sweep hits to the user in a fixed size array embedded in the buffer class.  <a href="structPxSweepBufferN.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
Typedefs</h2></td></tr>
<tr class="memitem:ga4d0184965c0a910f5c96cb69c0690f5c"><td class="memItemLeft" align="right" valign="top">typedef bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__scenequery.html#ga4d0184965c0a910f5c96cb69c0690f5c">PxAgain</a></td></tr>
<tr class="memdesc:ga4d0184965c0a910f5c96cb69c0690f5c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Describes query behavior after returning a partial query result via a callback.  <a href="group__scenequery.html#ga4d0184965c0a910f5c96cb69c0690f5c">More...</a><br /></td></tr>
<tr class="separator:ga4d0184965c0a910f5c96cb69c0690f5c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga4dbe8142d799492bd8e7c5ec70bfac41"><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="structPxHitCallback.html">PxHitCallback</a>&lt; <a class="el" href="structPxRaycastHit.html">PxRaycastHit</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__scenequery.html#ga4dbe8142d799492bd8e7c5ec70bfac41">PxRaycastCallback</a></td></tr>
<tr class="memdesc:ga4dbe8142d799492bd8e7c5ec70bfac41"><td class="mdescLeft">&#160;</td><td class="mdescRight">Raycast query callback.  <a href="group__scenequery.html#ga4dbe8142d799492bd8e7c5ec70bfac41">More...</a><br /></td></tr>
<tr class="separator:ga4dbe8142d799492bd8e7c5ec70bfac41"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9baa3a8cad31bbb8ef666fe01b3afeb7"><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="structPxHitCallback.html">PxHitCallback</a>&lt; <a class="el" href="structPxOverlapHit.html">PxOverlapHit</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__scenequery.html#ga9baa3a8cad31bbb8ef666fe01b3afeb7">PxOverlapCallback</a></td></tr>
<tr class="memdesc:ga9baa3a8cad31bbb8ef666fe01b3afeb7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Overlap query callback.  <a href="group__scenequery.html#ga9baa3a8cad31bbb8ef666fe01b3afeb7">More...</a><br /></td></tr>
<tr class="separator:ga9baa3a8cad31bbb8ef666fe01b3afeb7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6f93f556cef747d50f643499928dd865"><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="structPxHitCallback.html">PxHitCallback</a>&lt; <a class="el" href="structPxSweepHit.html">PxSweepHit</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__scenequery.html#ga6f93f556cef747d50f643499928dd865">PxSweepCallback</a></td></tr>
<tr class="memdesc:ga6f93f556cef747d50f643499928dd865"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sweep query callback.  <a href="group__scenequery.html#ga6f93f556cef747d50f643499928dd865">More...</a><br /></td></tr>
<tr class="separator:ga6f93f556cef747d50f643499928dd865"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab21a68ce9e5a18aa742111920b75a84c"><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="structPxHitBuffer.html">PxHitBuffer</a>&lt; <a class="el" href="structPxRaycastHit.html">PxRaycastHit</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__scenequery.html#gab21a68ce9e5a18aa742111920b75a84c">PxRaycastBuffer</a></td></tr>
<tr class="memdesc:gab21a68ce9e5a18aa742111920b75a84c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Raycast query buffer.  <a href="group__scenequery.html#gab21a68ce9e5a18aa742111920b75a84c">More...</a><br /></td></tr>
<tr class="separator:gab21a68ce9e5a18aa742111920b75a84c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga54a708942a891f3321c2427d5c160750"><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="structPxHitBuffer.html">PxHitBuffer</a>&lt; <a class="el" href="structPxOverlapHit.html">PxOverlapHit</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__scenequery.html#ga54a708942a891f3321c2427d5c160750">PxOverlapBuffer</a></td></tr>
<tr class="memdesc:ga54a708942a891f3321c2427d5c160750"><td class="mdescLeft">&#160;</td><td class="mdescRight">Overlap query buffer.  <a href="group__scenequery.html#ga54a708942a891f3321c2427d5c160750">More...</a><br /></td></tr>
<tr class="separator:ga54a708942a891f3321c2427d5c160750"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaecfed2b83a930b922b3d95e22ff30665"><td class="memItemLeft" align="right" valign="top">typedef <a class="el" href="structPxHitBuffer.html">PxHitBuffer</a>&lt; <a class="el" href="structPxSweepHit.html">PxSweepHit</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__scenequery.html#gaecfed2b83a930b922b3d95e22ff30665">PxSweepBuffer</a></td></tr>
<tr class="memdesc:gaecfed2b83a930b922b3d95e22ff30665"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sweep query buffer.  <a href="group__scenequery.html#gaecfed2b83a930b922b3d95e22ff30665">More...</a><br /></td></tr>
<tr class="separator:gaecfed2b83a930b922b3d95e22ff30665"><td class="memSeparator" colspan="2">&#160;</td></tr>
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